Virtual Reality’s Next Challenge: The Perfect Controller

As Oculus gets closer to its first consumer Rift model, the pieces are starting to fall into place. With the visual aspects approaching targets thanks to the new Crescent Bay prototype and audio well underway, we wanted to know what the company was planning for an input device.

Back at GDC, Oculus founder Palmer Luckey told us that input isn’t enough for virtual reality. “You don’t want just an input device,” he says. “Something like a Kinect or a mouse, they are very much input devices.

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