Products

Devices

Reactive Grip™ Motion Controller

Reactive Grip™ touch feedback can be used to convey motion and force information using tactile feedback integrated into the handle of a device. The device utilizes sliding plates in the surface of the handle of the controller, which mimic the shear and friction forces one would feel if they were interacting with real objects. Because of its ability to recreate the skin sensations of actually holding an object, this type of feedback creates an engaging experience that brings gaming interactions to life. We have named this feedback technology “Reactive Grip” Tactile Feedback, since the device responds or reacts to the user’s motions and actions.  We have also developed a new means to form different gaming peripherals on-the-fly with our Multi-Pose™ Magnet Brackets. Our current haptic game controller is compatible with the major PC VR platforms such as the HTC Vive, or Oculus, and Windows MR.

Reactive Grip technology white paper

W.R. Provancher, “Creating Fully Immersive Virtual and Augmented Reality by Emulating Force Feedback with Reactive Grip™ Touch Feedback,” Revised Aug. 2019.

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HAPTIC ILLUSIONS CREATED VIA SHEAR FEEDBACK APPLIED VIA SLIDING PLATES

SHEAR FEEDBACK TO PORTRAY ELASTICITY, INERTIA, RESISTANCE, AND IMPACT

Modular Shear Feedback Controllers with Multi-Pose™ Magnet Sockets

SaberGrip Shear Feedback Controllers

WHAT PEOPLE THINK OF REACTIVE GRIP™ TOUCH FEEDBACK

“MULTI-POSE™ MAGNET SOCKETS” TRANSFORMING GAME PLAY

HOW REACTIVE GRIP™ SHEAR FEEDBACK WORKS

FULL VIDEO:  REACTIVE GRIP™ GDC 2019 DEMO REACTIONS

Software

We are currently developing a set of mini-games for virtual reality that is closely integrated with our haptic game controller, to highlight the company’s unique touch feedback. The games will be compatible with HTC Vive and Oculus Touch controllers as well, but will be best experienced with our haptic game controllers. The company’s first two mini-games are a spaceship shooter and cyber golf and are debuting and the 2017 Game Developers Conference (GDC) in San Francisco in March 2017. Additional mini-games will be debuted throughout 2017.

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IMPROVED TOOL TRAINING WITH SHEAR FEEDBACK

IMPROVED UNDERSTANDING OF INTERACTION FORCES IN SURGERY  TRAINING WITH SHEAR FEEDBACK

VR FISHING EXPERIENCE  WITH SHEAR FEEDBACK AND INSTRUMENTED FISHING REEL

INTERACTIVE SWORD FIGHTING USING SHEAR FEEDBACK TO MAKE BLOCKING AND STRIKING YOU OPPONENT FEEL “SOLID”