Play Justice League with New Tactical Haptics Controllers at LA IMAX VR Centre

EXPERIENCE JUSTICE LEAGUE WITH NEW TACTICAL HAPTICS CONTROLLERS AT THE IMAX LA VR EXPERIENCE CENTRE

Los Angeles, California – November 28, 2017 – Tactical Haptics has worked with IMAX to incorporate support for its new haptic controllers into Warner Bros.’ virtual reality (VR) experience, Justice League: An IMAX VR® Exclusive, now available at IMAX VR Centres.  The integrated haptic feedback will allow players to step into the shoes of the iconic DC Super Heroes and experience the inertia and impact of swinging Wonder Woman’s sword, the recoil of Cyborg’s white noise gun and mini-cannons, or the feeling of the drag reducing on Flash’s hands as they accelerate through a subway tunnel to save Metropolis. These haptic effects are created by applying friction and shear forces through the handle of the haptic controller, which creates tactile illusions of inertia, elasticity, impact, etc, when these shear forces are applied to the user’s palm in response to the user’s actions.

Tactical Haptics has been focused on creating their next generation motion controller for the last year, as part of a National Science Foundation (NSF) sponsored Small Business Innovative Research (SBIR) grant (IIP-1632341). Their new controller is simplified, more robust, and more integrated than their prior controller designs, and supports both the HTC Vive Tracker and Oculus Touch as tracking options.

IMAX VR guests can now experience the new haptic controller in Justice League: An IMAX VR Exclusive at the IMAX VR Centre in Los Angeles, California.  This is part of a pilot project with IMAX to bring realistic and thrilling experiences to IMAX VR Centres around the world.

More information about the company’s new haptic controllers will be forthcoming, including a presentation given by Tactical Haptics CEO William Provancher at the Smart Haptics conference in San Diego, California December 6, 2017 and exposition at the 2018 Consumer Electronics Show Eureka Park, booth: Sands, Hall G – 50322 (as part of NSF’s booth) January 9-12, 2017 in Las Vegas, Nevada, USA.

About the company’s touch feedback:
The company’s advanced touch feedback works by mimicking the friction and shear forces that we feel in the real world when holding an object or touching a surface. The touch feedback system works by tracking the movements of the player’s hand (e.g., using Valve’s SteamVR or Oculus VR’s Constellation Tracking) and actuating small sliding plates on the surface of the grip-region of the controller to recreate the friction and shear forces that are naturally experienced when holding an actual object such as a baseball bat, slingshot, or fishing rod.  In addition to gaming, this touch feedback could also be used in augmented reality, telerobotic interfaces for manufacturing and maintenance, industrial and construction operator interfaces, pilot training interfaces, automotive navigation and safety systems, computer-aided design (CAD), education, laparoscopic or telerobotic surgery, rehabilitation, swing training, or to guide the blind.

For more information on the company’s touch feedback, please visit:  http://tacticalhaptics.com/media
Link to press release on company website: http://tacticalhaptics.com/justice-league-vr-with-haptics/

Related Links:
Official Website: http://tacticalhaptics.com/
Facebook: https://www.facebook.com/tacticalhaptics
Twitter: https://twitter.com/tacticalhaptics
YouTube: http://www.youtube.com/user/TacticalHaptics/videos

About Tactical Haptics
Founded in 2013, Tactical Haptics is revolutionizing gaming in virtual reality (VR) with haptic game controllers that provide natural and intuitive touch feedback that completes the VR experience.  Realistic touch feedback is a critical element for creating immersive experiences and is currently missing from virtual reality (VR) and video games. Tactical Haptics has developed innovative touch feedback that can be built into a game controller. The company’s unique touch feedback connects users to their gaming experience in a way that was never possible before, creating illusions of elasticity and inertia that isn’t possible with industry-standard Rumble (vibration) feedback. The company is currently working to make a haptic developer kit available for VR. The company is based in the San Francisco California Bay Area.

Media Contact:
William Provancher

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