Reactive Grip™ touch feedback can be used to convey motion and force information using tactile feedback integrated into the handle of a device. The device utilizes sliding plates in the surface of the handle of the controller, which mimic the shear and friction forces one would feel if they were interacting with real objects. Because of its ability to recreate the skin sensations of actually holding an object, this type of feedback creates an engaging experience that brings gaming interactions to life. We have named this feedback technology “Reactive Grip” Tactile Feedback, since the device responds or reacts to the user’s motions and actions. Our initial target is to create a development kit that is compatible with the major VR platforms: HTC Vive, Oculus, and Sony PlayStation VR. However, this technology is also compatible with console motion-based controller gaming systems, such as the Nintendo Wii, Sony Move, or Microsoft Kinect. Our current haptic game controller prototype is compatible with several tracking systems such as the HTC Vive Tracker, SteamVR Tracker, or Oculus Touch (hence, our tactile feedback technology is not tracker dependent)
W.R. Provancher, “Creating Greater VR Immersion by Emulating Force Feedback with Ungrounded Tactile Feedback,” IQT Quarterly 6(2), 2014, pp. 18-21.
SCIENCE OF INNOVATION: MOTION CONTROLLER FOR VIRTUAL REALITY
WHAT PEOPLE THINK OF REACTIVE GRIP™ TOUCH FEEDBACK
We are currently developing a set of mini-games for virtual reality that is closely integrated with our haptic game controller, to highlight the company's unique touch feedback. The games will be compatible with HTC Vive and Oculus Touch controllers as well, but will be best experienced with our haptic game controllers. The company's first two mini-games are a spaceship shooter and cyber golf and are debuting and the 2017 Game Developers Conference (GDC) in San Francisco in March 2017. Additional mini-games will be debuted throughout 2017.