Reactive Grip™ Touch Feedback for Precision Manipulation
Grip Simulator Could Revolutionize the Feeling of Weapons in Games
When it comes to making video games feel more realistic, Nintendo seems to be one of the industry’s leading innovators. First it introduced a vibrating rumble controller accessory for the N64, and then of course it made a buttload of money from the motion-controlled Wii. But a company called Tactical Haptics wants to steal Nintendo’s …
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MTBS GDC 2013 in 3D, Part III
For me, the biggest surprise I found was a haptic feedback controller developed by William Provancher at the University of Utah in the Haptics and Embedded Mechanics Laboratory. Described as a motion-based game controller with “Reactive Grip” touch feedback, their prototype device does a shockingly good job of conveying motion and force information from in …
Reactive Grip Brings Tactile Feedback to the Razer Hydra, Other Motion Input Devices
At GDC 2013, a company called Tactical Haptics showed off a tactile-feedback system, called Reactive Grip, for motion-controlled input devices. The prototype I got to use consisted of a hacked up Razer Hydra built into a 3D printed housing with four sliders that move up and down in your hand as you grip the unit. …
Debut fan reactions of Reactive Grip™ Touch Feedback at GDC 2013
Babystepping Towards the Holodeck
While you can now see and move around a virtual space, you wouldn’t have any tactile feedback from the virtual world you’re interacting with. One solution would be to carry a haptic feedback device like the one being developed by Tactical Haptics. Using a Razor Hydra for motion tracking, Tactical Haptics uses four sliding contacts …