VR Fan Reactions from GDC, SV ComicCon, & SVVR 2016

May 19, 2016 | Posted in Reactive Grip™ Hardware, Reactive Grip™ Software | By

VR Fan Reactions from GDC, SV ComicCon, & SVVR 2016

May 19, 2016

Thanks to all the folks who came out to try our improved wireless haptic controllers combined with the HTC Vive this winter/spring.

Thus far in 2016, we’ve exhibited at the VRLA Winter Expo, GDC, the Haptics Symposium, USA Science and Engineering Festival, and the Silicon Valley VR Expo (SVVR Expo), and people have been loving the new wireless haptic experience, which greatly benefits from the incredible tracking of the HTC Vive.


Below, we’ve put together a quick video of some of the things people are saying about our Reactive Grip (shear) feedback and what it brings to the VR gaming experience.

We had conference attendees take the “Pepsi Challenge” (actually more like the “Haptics Challenge”) by trying our VR demos with our Reactive Grip™ (shear) feedback controller in their right hand and the off-the-shelf HTC Vive controller in their left hand.  You’ll see multiple people refer to the haptic controller in their right hand (our advanced haptic controller) as adding significantly to the VR experience…  =)


To keep in touch, you can also sign up for our mailing list at:


What’s been missing from your VR Experience?

VR fan reactions to Reactive Grip (shear) feedback from GDC, SV ComicCon, and SVVR 2016



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Reactive Grip™ Demos at GDC 2015

February 23, 2015 | Posted in Reactive Grip™ Hardware, Reactive Grip™ Software | By

Reactive Grip™ Demos at 2015 Game Developers Conference (GDC) in San Francisco, CA

Come and try our latest Reactive Grip™ demo, Crystal Defender,  in full VR (with DK2) at the 2015 Game Developers Conference in San Francisco, CA (USA) March 4-6, 2015 in Booth #2442 (back/right corner of the Moscone Center, South Hall).

We think you’ll agree that Reactive Grip™ is a great solution for input and realistic haptic feedback that goes beyond industry-standard Rumble (vibration) feedback in VR (especially given recent comments about how “input” for VR is so difficult). Drop by if you haven’t tried Reactive Grip and we’ll make a believer out of you.

Defend your crystal by using a variety of touch-enabled game interactions to stop oncoming waves of robots. Reactive Grip™ touch feedback creates a strong physical connection with the game! (Link to Crystal Defender and other Reactive Grip™ videos: http://tacticalhaptics.com/media/).

Company update: Tactical Haptics has been busy improving its device design, SDK, and demos.  We’ve had some funding through government research innovation grants and are working on our business model while in residence at the Stanford-affiliated startup accelerator, StartX.

See updates on our @TacticalHaptics Facebook and Twitter accounts.

Crystal Defender Reactive Grip™ game demo
(Features pulse gun, gravity gun, and throwing wand interactions)




 Our location in the Moscone Center, South Hall, Booth #2442

  GDC2015-TacticalHaptics-Moscone_South-Booth2442        TacticalHaptics-ReactiveGrip-GDC2014-thnail


P.S. We also may make it to a few East Coast VR Meetups in late March (DC and Philly).

P.P.S. If you haven’t already seen it, here’s another demo that we hacked together this past fall.  😉

Reactive Grip™ Ghostbusters demo Wins Best in Show and Best Unity Demo at SF VR Hackathon.


Updated:  Feb. 23, 2015

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Reactive Grip™ SDK & Software Support

October 11, 2013 | Posted in Reactive Grip™ Software | By

Reactive Grip™ SDK & Software Support

We intend to support the use of our Reactive Grip™ Motion Controllers with an SDK for use with Unity 3D and C++.  Developers will also be provided with example code for several of our current device demos.

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