VR Fan Reactions from GDC, SV ComicCon, & SVVR 2016

May 19, 2016 | Posted in Reactive Grip™ Hardware, Reactive Grip™ Software | By

VR Fan Reactions from GDC, SV ComicCon, & SVVR 2016

May 19, 2016

Thanks to all the folks who came out to try our improved wireless haptic controllers combined with the HTC Vive this winter/spring.

Thus far in 2016, we’ve exhibited at the VRLA Winter Expo, GDC, the Haptics Symposium, USA Science and Engineering Festival, and the Silicon Valley VR Expo (SVVR Expo), and people have been loving the new wireless haptic experience, which greatly benefits from the incredible tracking of the HTC Vive.

 

Below, we’ve put together a quick video of some of the things people are saying about our Reactive Grip (shear) feedback and what it brings to the VR gaming experience.

We had conference attendees take the “Pepsi Challenge” (actually more like the “Haptics Challenge”) by trying our VR demos with our Reactive Grip™ (shear) feedback controller in their right hand and the off-the-shelf HTC Vive controller in their left hand.  You’ll see multiple people refer to the haptic controller in their right hand (our advanced haptic controller) as adding significantly to the VR experience…  =)

 

To keep in touch, you can also sign up for our mailing list at:
http://tacticalhaptics.com/TouchVR/

 

What’s been missing from your VR Experience?

VR fan reactions to Reactive Grip (shear) feedback from GDC, SV ComicCon, and SVVR 2016

 

 

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Reactive Grip™ Demos at GDC 2015

February 23, 2015 | Posted in Reactive Grip™ Hardware, Reactive Grip™ Software | By

Reactive Grip™ Demos at 2015 Game Developers Conference (GDC) in San Francisco, CA

Come and try our latest Reactive Grip™ demo, Crystal Defender,  in full VR (with DK2) at the 2015 Game Developers Conference in San Francisco, CA (USA) March 4-6, 2015 in Booth #2442 (back/right corner of the Moscone Center, South Hall).

We think you’ll agree that Reactive Grip™ is a great solution for input and realistic haptic feedback that goes beyond industry-standard Rumble (vibration) feedback in VR (especially given recent comments about how “input” for VR is so difficult). Drop by if you haven’t tried Reactive Grip and we’ll make a believer out of you.

Defend your crystal by using a variety of touch-enabled game interactions to stop oncoming waves of robots. Reactive Grip™ touch feedback creates a strong physical connection with the game! (Link to Crystal Defender and other Reactive Grip™ videos: http://tacticalhaptics.com/media/).

Company update: Tactical Haptics has been busy improving its device design, SDK, and demos.  We’ve had some funding through government research innovation grants and are working on our business model while in residence at the Stanford-affiliated startup accelerator, StartX.

See updates on our @TacticalHaptics Facebook and Twitter accounts.

Crystal Defender Reactive Grip™ game demo
(Features pulse gun, gravity gun, and throwing wand interactions)

 

 

 

 Our location in the Moscone Center, South Hall, Booth #2442

  GDC2015-TacticalHaptics-Moscone_South-Booth2442        TacticalHaptics-ReactiveGrip-GDC2014-thnail

 

P.S. We also may make it to a few East Coast VR Meetups in late March (DC and Philly).

P.P.S. If you haven’t already seen it, here’s another demo that we hacked together this past fall.  😉

Reactive Grip™ Ghostbusters demo Wins Best in Show and Best Unity Demo at SF VR Hackathon.

 

Updated:  Feb. 23, 2015

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Best Demo at IEEE VR

April 19, 2014 | Posted in Reactive Grip™ Hardware | By

Reactive Grip™ haptic controllers wins Best Demo at 2014 IEEE Virtual Reality Conference

Our Reactive Grip motion controllers received some great recognition at the 2014 IEEE VR Conference in Minneapolis, Minnesota by winning the Best Demo Award! A majority of the ~250 attendees tried our demos and nearly all were very impressed with how well our Reactive Grip controllers work to create the sense of tangible physical interaction. Those that tried our demos included accomplished VR legends as well as Kickstarter backers, some who drove several hours just to try out our controllers. Many thanks to the folks who took the time to try our technology and for your interest and feedback!

See future updates on our @TacticalHaptics Facebook and Twitter accounts.

2014IEEE_VR-BestDemo-lg

 

TacticalHaptics-ReactiveGrip-March2014-web     TacticalHaptics-ReactiveGrip_Controllers-March2014-web

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Reactive Grip™ Demos at GDC 2014

March 10, 2014 | Posted in Reactive Grip™ Hardware | By

Reactive Grip™ Demos at GDC 2014

We’re gearing up for the upcoming 2014 Game Developers Conference (GDC) in San Francisco, CA.
See our press release and more details here.

 

Folks from the University of Utah EAE game development program have been nice enough to let us share their booth at GDC.
We’ll be giving demos of our Reactive Grip haptic motion controllers in the corner of the University of Utah booth (#335) in the back, left side of the south expo hall, right across from the huge IGF Pavilion.

Drop by if you haven’t tried Reactive Grip and we’ll make a believer out of you.

See updates on our @TacticalHaptics Facebook and Twitter accounts.

 

GDC2014-THap_in_Expo-labeled   TacticalHaptics-ReactiveGrip-GDC2014-thnail  TacticalHaptics-ReactiveGrip_Controllers-March2014-web

Also see the official GDC South Hall map:
http://www.gdconf.com/pdf/floorplans/2014/southHall_3-3-14.pdf

 

Updated:  March 14, 2014

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Kickstarter Update — Wireless Communication Stretch Goal & Reactive Grip Project Ideas for Makers

WirelessCommunication-StretchGoal-MakerUpdate-660x360

November 19, 2013 | Posted in Reactive Grip™ Hardware | By

There’s lots of great news with today’s kickstarter update:

We’ve announced a stretch goal for wireless communication as well as shown new ways to use the Reactive Grip controller. An overview of the update is below, but go to the update #5 on Kickstarter for more info.

  • Wireless communications stretch goal for the Reactive Grip

WirelessCommunication-StretchGoal

 

  • Limited Special reward tiers and “Add a Grip” add-ons

We’re making it easy to add a controller dev kit to your current dev kit pledge.  We’ve also added new lower priced dev kit tiers.

 

  • How to transform Reactive Grip to take the place of other game peripherals or use it in your projects

See the movie below and collage of images for lots of great ideas of how you can replace a pile of gaming peripherals with our controllers and how you can do with Reactive Grip in your projects.

See all the details in our update on Kickstarter.

 

 

Scenario Examples Small

 

 

 

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