VR Fan Reactions from GDC, SV ComicCon, & SVVR 2016
May 19, 2016
Thanks to all the folks who came out to try our improved wireless haptic controllers combined with the HTC Vive this winter/spring.
Thus far in 2016, we’ve exhibited at the VRLA Winter Expo, GDC, the Haptics Symposium, USA Science and Engineering Festival, and the Silicon Valley VR Expo (SVVR Expo), and people have been loving the new wireless haptic experience, which greatly benefits from the incredible tracking of the HTC Vive.
Below, we’ve put together a quick video of some of the things people are saying about our Reactive Grip™ (shear) feedback and what it brings to the VR gaming experience.
We had conference attendees take the “Pepsi Challenge” (actually more like the “Haptics Challenge”) by trying our VR demos with our Reactive Grip™ (shear) feedback controller in their right hand and the off-the-shelf HTC Vive controller in their left hand. You’ll see multiple people refer to the haptic controller in their right hand (our advanced haptic controller) as adding significantly to the VR experience… =)
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VR fan reactions to Reactive Grip™ (shear) feedback from GDC, SV ComicCon, and SVVR 2016
Past News / Announcements
– Oculus Connect 3 (attending, but not exhibiting), San Jose, CA, Oct. 5-7, 2016
– Immersive Tech Summit, Bellevue, WA, Oct. 11, 2016
– Steam Dev Days (attending, but not exhibiting), Seattle, WA, Oct. 12-13, 2016
– VR Arcade Conference, Mountain View, CA, May 2, 2016
– Haptics Symposium, Philadelphia, PA, April 9-11, 2016 (Research Demo #16)
– USA Science and Engineering Festival, Washington DC, April 15-17, 2016 (in NSF’s Booth)
– SVVR Conference, San Jose Convention Center, CA, April 27-29, 2016
– VRLA Winter Expo, Los Angeles Convention Center (Petree Hall), Sat. Jan. 23, LA, CA, USA.
– Upload VR’s VR Demo Day, Computer History Museum, 1401 N Shoreline Blvd, Mountain View, CA 94043, July 13, 2015.
– Augmented World Expo 2015, Santa Clara Convention Center, Santa Clara, California May 9-10, 2015
– Multi-user Reactive Grip Gravity Gun demo at the 2015 Silicon Valley VR Conference, San Jose, California May 18-19, 2015
– Road to VR story. Hands-on: Tactical Haptics’ Vive Demo is Further Proof that VR Needs More Than Rumble, Oct. 26, 2015.
(Will’s interview with Ben Lang of Road to VR) [Video] at GDC 2015, Mar 7, 2015.
– Reactive Grip featured in MIT Technology Review, “Gadgets Are Getting Better at Fooling Your Sense of Touch,” Feb. 20, 2015.
Reactive Grip™ Demos at 2015 Game Developers Conference (GDC) in San Francisco, CA
Come and try our latest Reactive Grip™ demo, Crystal Defender, in full VR (with DK2) at the 2015 Game Developers Conference in San Francisco, CA (USA) March 4-6, 2015 in Booth #2442 (back/right corner of the Moscone Center, South Hall).
We think you’ll agree that Reactive Grip™ is a great solution for input and realistic haptic feedback that goes beyond industry-standard Rumble (vibration) feedback in VR (especially given recent comments about how “input” for VR is so difficult). Drop by if you haven’t tried Reactive Grip and we’ll make a believer out of you.
Defend your crystal by using a variety of touch-enabled game interactions to stop oncoming waves of robots. Reactive Grip™ touch feedback creates a strong physical connection with the game! (Link to Crystal Defender and other Reactive Grip™ videos: http://tacticalhaptics.com/media/).
Company update: Tactical Haptics has been busy improving its device design, SDK, and demos. We’ve had some funding through government research innovation grants and are working on our business model while in residence at the Stanford-affiliated startup accelerator, StartX.
Crystal Defender Reactive Grip™ game demo
(Features pulse gun, gravity gun, and throwing wand interactions)
Our location in the Moscone Center, South Hall, Booth #2442
P.S. We also may make it to a few East Coast VR Meetups in late March (DC and Philly).
P.P.S. If you haven’t already seen it, here’s another demo that we hacked together this past fall. 😉
Reactive Grip™ Ghostbusters demo Wins Best in Show and Best Unity Demo at SF VR Hackathon.
Updated: Feb. 23, 2015
Reactive Grip™ haptic controllers wins Best Demo at 2014 IEEE Virtual Reality Conference
Our Reactive Grip motion controllers received some great recognition at the 2014 IEEE VR Conference in Minneapolis, Minnesota by winning the Best Demo Award! A majority of the ~250 attendees tried our demos and nearly all were very impressed with how well our Reactive Grip controllers work to create the sense of tangible physical interaction. Those that tried our demos included accomplished VR legends as well as Kickstarter backers, some who drove several hours just to try out our controllers. Many thanks to the folks who took the time to try our technology and for your interest and feedback!
Reactive Grip™ Demos at GDC 2014
Folks from the University of Utah EAE game development program have been nice enough to let us share their booth at GDC.
We’ll be giving demos of our Reactive Grip haptic motion controllers in the corner of the University of Utah booth (#335) in the back, left side of the south expo hall, right across from the huge IGF Pavilion.
Drop by if you haven’t tried Reactive Grip and we’ll make a believer out of you.
Also see the official GDC South Hall map:
Updated: March 14, 2014