Reactive Grip™ brings a sense of presence to virtual reality that is unrivaled by current controllers. Our Reactive Grip™ motion controllers give the ability to create force-torque-like feedback in a device that is more compelling than vibration feedback, but simpler, less expensive, and without the workspace limitations of force feedback devices.
Reactive Grip™ will be compatible with SteamVR/Vive, Oculus, and Sixense STEM tracking systems, but can also be used with other tracking systems (e.g., a Polhemus or OptiTrack). Used in combination with the Oculus Rift or HTC Vive, Reactive Grip™ touch feedback brings a whole new level of interaction and immersion to consumer virtual reality.
Our SDK supports Unity 3D and Unreal Engine to facilitate adoption of our technology by developers, researchers, and VR enthusiasts.
Current VR systems such Sony's PS VR, Oculus Rift, and HTC Vive have brought eyes, ears, and hand input into virtual reality, but they are still missing immersive touch feedback. Reactive Grip™ touch feedback can enhance game interactions such as the kick of a gun, stretch of a slingshot or bow, the impact and resistance of striking an opponent with a sword, the contact and inertia of manipulating an object, or the tug of a fish when fishing. And we’re continuously thinking of new types of game interaction to incorporate with our haptic game controller.
The current Reactive Grip™ controller uses the Vive Tracker module, but we have also mounted other trackers/controllers on our controller such as the Oculus Touch, Sixense STEM, or Polhemus tracking system. Other tracking options could also be combined with Reactive Grip™. Our SDK supports Unity 3D and Unreal Engine to facilitate adoption of our technology by developers.
Our touch feedback technology is ripe for integration as a mod to games such as Left 4 Dead or Skyrim (The Elder Scrolls), as we have demos that incorporate a variety of melee and projectile weapons, as well as a collection of new mini-games that we are also developing.