Reactive Grip™ Demos at 2015 Game Developers Conference (GDC) in San Francisco, CA
Come and try our latest Reactive Grip™ demo, Crystal Defender, in full VR (with DK2) at the 2015 Game Developers Conference in San Francisco, CA (USA) March 4-6, 2015 in Booth #2442 (back/right corner of the Moscone Center, South Hall).
We think you’ll agree that Reactive Grip™ is a great solution for input and realistic haptic feedback that goes beyond industry-standard Rumble (vibration) feedback in VR (especially given recent comments about how “input” for VR is so difficult). Drop by if you haven’t tried Reactive Grip and we’ll make a believer out of you.
Defend your crystal by using a variety of touch-enabled game interactions to stop oncoming waves of robots. Reactive Grip™ touch feedback creates a strong physical connection with the game! (Link to Crystal Defender and other Reactive Grip™ videos: http://tacticalhaptics.com/media/).
Company update: Tactical Haptics has been busy improving its device design, SDK, and demos. We’ve had some funding through government research innovation grants and are working on our business model while in residence at the Stanford-affiliated startup accelerator, StartX.
Crystal Defender Reactive Grip™ game demo
(Features pulse gun, gravity gun, and throwing wand interactions)
Our location in the Moscone Center, South Hall, Booth #2442
P.S. We also may make it to a few East Coast VR Meetups in late March (DC and Philly).
P.P.S. If you haven’t already seen it, here’s another demo that we hacked together this past fall. 😉
Reactive Grip™ Ghostbusters demo Wins Best in Show and Best Unity Demo at SF VR Hackathon.
Updated: Feb. 23, 2015