Reactive Grip is an interesting technology by Tactical Haptics which lets you feel feelback from games in the palm of your hands. The company plans to take their prototype to Kickstarter to raise money for production versions of their controller. They say that motion component of the controller will support Sixense STEM and other trackers…
Interview: William Provancher, creator of Reactive Grip motion controller
It has been a while since we acquainted you with Reactive Grip, a motion controller with tactile feedback for playing RPG games with swords or knifes. Since then a lot of improvements have been made to the Reactive Grip since it was first revealed at Game Developer Conference (GDC) 2013 and now it is all …
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Getting Touchy Feely With Tactical Haptics!
Over the past two years, there has been a tremendous amount of focus on what we see in the VR world through products like the Oculus Rift, or how we move and interact with the Virtuix Omni treadmill or the upgraded Sixsense STEM System. But where is the feeling? The haptics? That nudge that tells …
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Sneak Peek at New Reactive Grip™ Motion Controller
Sneak Peek at New Reactive Grip™ Motion Controller We’ve been working hard this summer and are nearly ready to unveil our new Reactive Grip™ Motion Controller. In preparation for Kickstarter, we’ve taken all the comments we’ve heard while demoing our previous controller at GDC, and other conferences and meetups, and have used this feedback to …
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Reactive Grip™ SDK & Software Support
Reactive Grip™ SDK & Software Support We intend to support the use of our Reactive Grip™ Motion Controllers with an SDK for use with Unity 3D and C++. Developers will also be provided with example code for several of our current device demos.